Video course · for product designers

It's easy to design a pretty dashboard. Designing a useful one is a craft.

A deep, practical course on data visualization, complex layout, and the dense interfaces real software runs on — the part your design education quietly skipped.

Full course launching 2026 · Founding-member pricing for the first 100

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9Sections
18Modules
1Capstone project
20 yrsOf dashboard work
Mini-course available now
01 — The gap

There's almost no real training for this.

Search for "UI design course" and you'll drown in options. Search for how to design a dense, data-heavy dashboard and you'll find a handful of Dribbble shots and a couple of well-worn books.

Most designers piece it together on the job. This course is the resource we all wish existed.

01

Solving the right problem — not just shipping something that looks good in a screenshot.

02

Designing differently for a VP glancing at a status board and an analyst digging for insight.

03

Choosing the chart that fits the data — not the one that looks the most impressive.

04

Communicating the value of your process to the stakeholders and clients who sign off on it.

02 — The craft

Everything a dashboard has to get right.

From the first content decision to the last pixel of polish — and the technical realities in between. Six areas, taught the way a senior designer actually works.

01

Content & data

Mapping user goals to what actually belongs on the screen — visualizing, filtering, sorting, and persisting data with intent.

02

Layout & structure

Hierarchy, progressive disclosure, and scalable module systems — fixed and fluid, on big screens and small.

03

Navigation

Wayfinding, orientation, launchers and modals — so users always know where they are and where they can go.

04

Visualization & charts

The decision system behind every chart — comparisons, proportions, relationships, trends, and the patterns to avoid.

05

Personalization & states

Profiles, preferences, permissions, and the loading, empty, success, warning and error states that make a tool feel alive.

06

Performance & feasibility

Designing with technical reality in mind — progressive loading, caching, and interfaces that stay fast on low-spec machines.

03 — Curriculum

Nine sections. Eighteen modules. One dashboard you build yourself.

A complete path from first principles to a finished, portfolio-ready capstone — with worksheets, checklists, flashcards and templates along the way.

01

Understanding dashboards

What a dashboard really is · dashboards vs. reports · display vs. control · explanatory vs. exploratory.

2 modules
02

Design fundamentals

10 common mistakes and how to avoid them · balancing function and aesthetics · highlighting what matters · designing for decisions.

2 modules
03

User-centered content & layout

Mapping user goals to content · documentation and tooltips · hierarchy · progressive disclosure · scalable interfaces.

2 modules
04

Navigation patterns

Placement and interaction patterns · orientation and wayfinding · future-proof navigation systems.

1 module
05

Data visualization

A short history and the function of charts · choosing the right visualization · comparisons, proportions, relationships, trends · tables · graphics for tight spaces.

2 modules
06

Principles of data design

Data vs. information · data-to-pixel ratio · extreme values · sorting · states and alerts · reducing complexity.

2 modules
07

Visual design

Designing a color palette · branding for consistency · leveraging design systems · a practical polish checklist.

2 modules
08

Responsive & accessible dashboards

Progressive enhancement · mobile interaction patterns · contrast and readability · designing for assistive technology.

2 modules
09

Interaction design & capstone

Filtering, drilldowns and faceplates · animation · user configuration · then build your own dashboard with feedback.

3 modules
04 — Who it's for

Built for designers who work on the hard stuff.

Primary audience

Mid-level to senior product designers

You're already shipping complex software — admin panels, analytics tools, order management, internal platforms. You can make it look good. You want the depth to make it work: the right data decisions, the right charts, the rationale you can defend in a room full of stakeholders.

Also for

Designers getting ahead early

You're earlier in your career and you've noticed your education never covered any of this. This is the head start — the dense, practical knowledge most designers only pick up after years on the job, organized into one clear path.

05 — Courses

Start now, or be first in line.

The full dashboard course is on its way. In the meantime, the Product Design Ops mini-course is ready today.

Coming 2026

Learn Dashboard Design

The complete video course — 9 sections, 18 modules, and a capstone dashboard you design from scratch.

  • Video lessons, worksheets, checklists & templates
  • Tool-agnostic principles, with examples in Figma
  • A portfolio-ready capstone project
Founding price
Get notified at launch

50% off for the first 100 · pay nothing until launch

Available now

Product Design Ops

A focused mini-course on the systems and habits that make a product designer faster, calmer, and easier to work with.

  • File, layer & naming hygiene that scales across a team
  • Cleaner handoffs and a repeatable design workflow
  • Practical templates you can use the same day
$129USD · one-time
Buy the mini-course

Instant access · lifetime updates

Ray Sensenbach
06 — Your instructor

Hi, I'm Ray.

Product designer · 20 years on complex software

I've spent much of my career designing complex web applications and dashboards across fintech, energy, healthcare and education — the kind of dense, data-heavy products that rarely get talked about at design conferences.

Along the way I kept running into the same thing: there's almost no education for this niche, even though nearly every product could benefit from getting it right. So I'm putting everything I know about complex data, visualization and digital product design into one course — the resource I wish I'd had two decades ago.

07 — Questions

Good to know.

It's in production now and launching in 2026. Join the list and you'll be the first to know the exact date — plus you'll lock in founding-member pricing.

The principles are tool-agnostic — they apply whether you work in Figma, Sketch, or anything else. Hands-on examples are demonstrated in Figma, since that's where most product teams live today.

General UI courses teach you to make things look good. This goes deeper into the part they skip: choosing the right visualization for your data, structuring dense layouts, designing for very different users on the same screen, and defending those decisions to stakeholders. It's the craft of complex, data-heavy interfaces specifically.

It's a short, focused course that's available to buy today — covering the systems and habits that make a product designer faster and easier to work with: file hygiene, cleaner handoffs, and a repeatable workflow, with templates you can use the same day. A great place to start while the full course is being finished.

Yes. The first 100 people on the list get the full course for 50% off, and you don't pay anything until it launches. It's my thank-you for backing the course early.

Not at all. It's written for mid-level and senior designers, but it's structured to bring earlier-career designers up to speed on topics their education likely never covered. If you're comfortable in a design tool, you'll be able to follow along.